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CAPTURING TOWERS
A tower may only be captured by a tower of the same height. If a player‘s tower is higher than their opponent‘s, the first player’s remaining prisoners stay on the original square.
Example: If green rolls the following, this is how they can capture an opponent with a tower:
Tower with 3 pieces captures a tower with 2 pieces and moves 2 pieces forwards.
A tower with 3 pieces captures a tower with 3 pieces and moves all 3 pieces 2 squares forwards.
If the green tower is smaller than the orange tower, the orange tower cannot be captured!
If an opponent has built a tower on your starting square, the following rules apply:
If orange’s starting square is occupied and they cannot move any of their other prisoners on the board, they can only capture the opposing green tower with a tower of the same size.
So orange first has to build a tower next to the game board.
Example: Rolling a 1 and a 6, a 1 and a 1, or a 6 and a 6 is required to capture the opponent‘s green tower here.
Green rolls a 3 and has to capture blue.
Green rolls a 3 and can only capture blue because the orange tower is block-ing the direction of play.
Green rolls a 2 and may only move diagonally and capture blue, since the orange tower is blocking the direction of play towards yellow.